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I was first introduced to Warhammer Online, when it was added last minute to Game Spot.com’s E3 2006 stage show.As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team. Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career – and suddenly I was thrown into their universe.And one of the greatest lessons I ever learned as the young unpolished Tome of Knowledge designer “Never put anything in the game that isn’t done yet and hint that it’s coming soon – see: The Cards system”.
I declined, because they scared me a little bit, but in retrospect it’s not hard to imagine how I ended up – three months later as a designer working at Mythic on Warhammer.They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe. Hard-ass producers who you would follow into battle anywhere. However, like all things – our contract has come to an end.Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. and once again, we thank you humbly for five amazing years.I don’t think any of its critics would ever call it boring.It struck out boldly, and some of the game’s novel features are now considered industry standard for MMOs.